using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public partial class LoginUI_UICtrl : UI_ctrl {

    new void Awake()
    {
        base.Awake();

    }

    void Start() {
        UIMgr.Instance.add_button_listener(this, "start_game", on_game_start);
	}

    void on_game_start()
    {
        Debugger.Log("on_game_start");
        sound_manager.Instance.play_sound("sounds/sfx_switch");
        FishMgr.Instance.Enter_Choose();
    }
}
